I think you are going in the right direction. The movement of the feet feels much more solid than the last one to me. I prefer this camera angle to the last as well.
The motion looks good. But the hands look like divided. And... I think some parts are inbetween and some parts are stepped. Just it's my thinking. But looks good.
You're going in the right direction Evan *literally too* but I digress.. you need to watch you hand and foot boxes so that they connect up with the broken rig and give your guy a more natural pose then just pointing at his hands. Also his feet move a little too evenly so try and make it a bit less robotic. Aside from that I understand that this is a place holder so I look forward to the rest! ^_^
I really like some of the movement on the character doing the dragging, especially when he does that final pull and you get the arching of the spine. It looks like he's really trying to pull this thing. It's looking good so far. Things to keep an eye on are that parts of his body are being pulled away from the joints. I don't know if you're just animating around that or not, but the finished piece should definitely have connected limbs. Also take a look at the way the body is being dragged across the floor. Try varying up the movement so that instead of a steady movement across the floor that it's only moving while in full force of being pulled.
I like the line of action you have going on with your main character. I would like to see an initial pull at the beginning that is more subtle (as if it were his first attempt and he didn't realize that the body was going to be so heavy, so he has to exert himself more like you have animated).
the motion you have on the body carrier is good. its very fluid, and you really get a sense of the struggle he's having dragging this body. the dead body could use some work with the dragging or secondary movement though. looks good
it's getting there. To make the dead body feel more limp you could start the arm out to his side and have it drag to the position it is now. Don't know if you want to change that now though.
8 comments:
I think you are going in the right direction. The movement of the feet feels much more solid than the last one to me. I prefer this camera angle to the last as well.
The motion looks good. But the hands look like divided. And... I think some parts are inbetween and some parts are stepped. Just it's my thinking. But looks good.
You're going in the right direction Evan *literally too* but I digress.. you need to watch you hand and foot boxes so that they connect up with the broken rig and give your guy a more natural pose then just pointing at his hands. Also his feet move a little too evenly so try and make it a bit less robotic. Aside from that I understand that this is a place holder so I look forward to the rest! ^_^
I really like some of the movement on the character doing the dragging, especially when he does that final pull and you get the arching of the spine. It looks like he's really trying to pull this thing. It's looking good so far. Things to keep an eye on are that parts of his body are being pulled away from the joints. I don't know if you're just animating around that or not, but the finished piece should definitely have connected limbs. Also take a look at the way the body is being dragged across the floor. Try varying up the movement so that instead of a steady movement across the floor that it's only moving while in full force of being pulled.
Very, very good comments and observations Folks! I agree with the suggestions. Looking forward to the revised version.
I like the line of action you have going on with your main character. I would like to see an initial pull at the beginning that is more subtle (as if it were his first attempt and he didn't realize that the body was going to be so heavy, so he has to exert himself more like you have animated).
the motion you have on the body carrier is good. its very fluid, and you really get a sense of the struggle he's having dragging this body. the dead body could use some work with the dragging or secondary movement though. looks good
it's getting there. To make the dead body feel more limp you could start the arm out to his side and have it drag to the position it is now. Don't know if you want to change that now though.
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